Having completed a basic model of a wine bottle using Cinema 4D, Viktor moves onto the rendering stage of the 3D modeling process.
He gives an overview of using Arnold render software in conjunction with Cinema 4D and how to use it to finalise your 3D models. He explains IPR setup, render settings and how to add texture and shading to the different elements of the bottle.
In this 3D modeling class we cover the following:
- 3D rendering software
- Arnold renderer
- Arnold Interactive Preview Render (IPR)
- Render settings
- Arnold shader network — view, modify and create shader nodes
- Material editor
- Adding textures and shading to 3D models
If you have any questions about this class, please post in the comment section below.