1) Introduction to 3D Modeling

Karl is joined by professional retoucher Viktor Fejes as together they explore the world of CGI (computer generated imagery) and 3D modeling.

CGI and 3D modeling are making great inroads into photography and are valuable tools for photographers wanting to expand their skill set. In this introductory class they provide an overview and introduction to CGI, allowing you to familiarise yourself with the 3D world.

Karl and Viktor examine examples of Viktor’s work, explore the techniques used to create each piece, discuss fundamental concepts of CGI and explain how to get started with CGI.

In this 3D modeling class we cover the following:

  • What is CGI — Understanding the 3D world
  • Examples of CGI & 3D models
  • CGI and photography
  • Basic structure of 3D objects
  • 3D modeling software choices — Which 3D software to choose
  • Render engine options
  • Where to find 3D models
  • CPU and GPU processing

If you have any questions about this class, please post in the comment section below.

Comments

  1. Great overview of current solutions. I have been in and out of 3D software on Mac since about 1993. Looking back I am still amazed at some of the renderings I was able to achieve even in the beginning with relatively inexpensive programs that ate now gone (even though a single ray-traced image may take an entire day to render!)

    As time went by, I used mostly Strata 3D, Amapi and my favorite interface was Carrara (but it was full of bugs). I seemed to always hit a wall at some point which required more hardware or software investment to keep everything optimized. Maya would be my first choice today, but hard for me to justify “renting” something like that for the amount of work I would have time to do.

    1. Hi John, yes I also found it interesting as about 15 years ago I was working in Lightwave on a Silicon Graphics PC which was state of the art at the time. We used to turn out some pretty good stuff too but it took forever to render!

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